Rebelle Social App
Overview
Rebelle Social app is a platform designed to help women and marginalized identities build safer, harassment free relationships within the gaming community.
Challenge
Although nearly half of all gamers are women, more than 77% experience harassment while playing online. Studies have shown that women have a harder time building connections and finding teams to play with because of this harassment. While men play for stress relief and competitive success, studies have shown that women often play to challenge themselves and build social relationships.
In a community that is often gender discriminatory, and exclusive, it can be hard for women to build meaningful connections with those in the community. My project aims to alleviate this issue by creating a platform that allows women and other marginalized identities to create safe and inclusive communities within the gaming community.
50% of gamers worldwide are women yet
77% of them experience online harassment.
Background Research
After establishing the problem I wanted to solve, I started doing more research on the issue. One work that heavily informed my project was Kaitlyn Williams’ “When Gaming Goes Bad: An Exploration of Videogame Harassment Towards Female Gamers.” Another source that helped me better understand the issue was Google’s Change the Game initiative.
Key Findings
Many platforms such as Xbox Live are hesitant to take a stance on the issue and refuse to address sexism in their code of conducts allowing abuse to run rampant on their platforms.
Female players tend to create micro-communities through platforms such as Telegram
and Discord to more tightly moderate their interactions
and prevent harassment.
Despite making up half of the community, companies often treat women as afterthoughts, and cater platforms and games to men perpetuating hyper-masculinity within the gaming community and industry.
User Research
After completing the background research, I completed two user interviews to better understand my target audience. From their statements I created personas and empathy maps.
Key insights from this exercise
Reporting inappropriate behavior is difficult when platforms deem violations safe, specifically during streams.
Gamers should be able prevent other players from spamming them with vulgar messages on streams, chat, or DMs.
Players need a way to vet other players before gaming with them outside of chats.
Sitemap
Moving out of the research and discovery phase, I moved into defining the ux structure and creating user flows. By defining the basic UX Structure I was able to outline the overall information architecture of the site and each sections content and sub sections.
Wireframes
Once the main structure and flows were mapped out I worked on creating wireframes before refining them and moving to higher fidelity designs.
Style Guide
Throughout the design process I wanted to create a visual language that was fun, feminine (without being overly girly), yet still relevant to gaming. To do this I used a bright neon palette that featured colors that were on the cooler side. To create the logo I borrowed a letter from the Pilowlava font that featured an “r” that had handles that referenced the handles of a gaming controller. I also used this mark to create textures and gradients that could be used throughout the platform to bring more color and spark to the platform.
Features
After completing the wireframes and visual design of the platform, I began working on the interface design of the features. The integral features of the app included a groups section, suggested mutuals section, and teams section to help users find others to play with. Building off of these features I also created safeguard features to help users easily report those engaging in bullying or harassment of other members.
Auto Mute
Based on Williams’ essay, one of the suggested safety measures that would be easy to implement was the idea of auto mute. Auto mute is activated when users are reported at least two times during a live stream. When this happens users will be notified that they have been auto muted for 10 minutes and can no longer comment or actively participate within a stream. Once the 10 minutes are up they will then be allowed to actively participate. However, if reported a third time they will be ejected from the stream.
Auto Mute in Messages
Auto mute can also be found in the messages section. If the platform deems a sender’s messages to another player are vulgar or sexually explicit they will be auto muted if the receiving user doesn’t respond to at least three messages. This can also be enabled by the receiving user through the (mute, report, and block options).
If messages are auto muted by the platform they will receive a notification that they can only message people they are already friends with, excluding the offended party if they were already acquainted. They will also lose aura points which helps other users know what to expect when interacting with a player.
Commends & Badges
One of the challenges with creating a platform that prioritizes positive gaming interactions, was ensuring that users actively choose not to harass others. While separate studies done by Stanford and the University of Chicago mentioned that player behavior couldn’t be entirely influenced by incentives (i.e. badges, ratings, etc.) they did highlight that careful “...selection and implementation can help trigger internal motivation to act a certain way and maintain this behavior among users.”
I aimed to incentivize internal motivation for healthy interactions through the creation of the rebelle pledge, community ratings based on interactions with other players, and badges that reward users that interact with others and engage with the various sections for the app.